Star Wars Roleplaying Game
Wizards of the Coast
The Star Wars roleplaying game was an up and down roller coaster ride for fans, and unfortunately it seemed because Wizards of the Coast was selective on when and how it wanted to support it. Much like many Wizards products, the line launched with a strong backing, and book after book hit shelves. Then one day, also true to form with Wizards, products just stopped with no word why. As a result, out of print books started to become highly valuable to players, and prices on secondary markets soared.
Believe it or not, one of the more difficult items to track down was the basic gamemaster screen. It only got more scarce when revisions to the series occurred, yet no updated screen was released. It wouldn't be until the Saga Edition that a new screen would be produced.
Roleplaying Game Core Rulebook*Character Record Sheets*Invasion of Theed
Secrets of Naboo*Gamemaster Screen*Living Force Campaign Guide
Rebellion Era Sourcebook*Secrets of Tatooine*The Dark Side Sourcebook
Alien Anthology*Starships of the Galaxy*The New Jedi Order Sourcebook
Books stayed pretty consistent since the game was introduced in 2000 through 2002, and saw fairly regular releases of new books for the revised edition which ran from 2002 through 2004. Unfortunately, it was with the last book, Ultimate Adversaries that books would seem to stop being produced and published overnight.
Suddenly fans found a series with no new material, and books that were going out of print. As a result, those late to the game were met with outrageous secondary market prices which skyrocketed. Some of the more sought after books such as Starships of the Galaxy, The Dark Side Sourcebook and The New Jedi Order couldn't be found for under a hundred bucks each.
Roleplaying Game Revised Core Rulebook*Power of the Jedi Sourcebook*Arms and Equipment Guide
Coruscant and the Core Worlds*Ultimate Alien Anthology*Hero's Guide
Galactic Campaign Guide*Geonosis and the Outer Rim Worlds*Ultimate Adversaries
When Wizards announced a resurgence in the Star Wars roleplaying game with the Saga Edition which was released in 2007 it was met with little to no interest. Unfortunately many people who invested time and money in a Star Wars roleplaying game had moved on and had little to no desire to return.
The game remained popular enough to churn out eight different books, but sadly was never as popular among gamer's of the first generation of books. Wizards once again abandoned the series in 2010, and to date have made no announcements of any future installments or revisions. Secondary markets remain rather stagnant with most books selling for under ten dollars. That's pretty sad considering the majority of them have a thirty dollar or more retail price tag.
Roleplaying Game - Saga Edition Core Rulebook*Starships of the Galaxy*Threats of the Galaxy
Knights of the Old Republic Campaign Guide*The Force Unleashed Campaign Guide*Scum and Villainy
The Clone Wars Campaign Guide*Legacy Era Campaign Guide*Jedi Academy Training Manual
Rebellion Era Campaign Guide*Galaxy At War*Scavenger's Guide to Droids
Galaxy to Intrigue*Galaxy Tiles*The Unknown Regions
The Star Wars roleplaying game had limitless potential, but sadly never seemed to find that strong niche that Wizard had with their mainstay product, Magic the Gathering. We personally think that the company doesn't really support its other products like it does the aforementioned product, and as a result when new items do emerge they're produced in mass quantity and then abandoned. We've seen this with the Star Wars Roleplaying Game, the Harry Potter TCG and countless other Wizards merchandise. It's a shame too, because both the Star Wars Roleplaying Game and Harry Potter TCG were a lot of fun to play.
Join us next time when we take a look at Sleepy Hollow!
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