Showing posts with label Wizards of the Coast. Show all posts
Showing posts with label Wizards of the Coast. Show all posts

Star Wars Roleplaying Game (Wizards of the Coast)



Star Wars Roleplaying Game
Wizards of the Coast
2000-2010

The Star Wars roleplaying game was an up and down roller coaster ride for fans, and unfortunately it seemed because Wizards of the Coast was selective on when and how it wanted to support it. Much like many Wizards products, the line launched with a strong backing, and book after book hit shelves. Then one day, also true to form with Wizards, products just stopped with no word why. As a result, out of print books started to become highly valuable to players, and prices on secondary markets soared.

Believe it or not, one of the more difficult items to track down was the basic gamemaster screen. It only got more scarce when revisions to the series occurred, yet no updated screen was released. It wouldn't be until the Saga Edition that a new screen would be produced.


ORIGINAL SERIES
Roleplaying Game Core Rulebook*Character Record Sheets*Invasion of Theed
Secrets of Naboo*Gamemaster Screen*Living Force Campaign Guide


ORIGINAL SERIES
Rebellion Era Sourcebook*Secrets of Tatooine*The Dark Side Sourcebook
Alien Anthology*Starships of the Galaxy*The New Jedi Order Sourcebook


ORIGINAL SERIES
Tempest Feud

Books stayed pretty consistent since the game was introduced in 2000 through 2002, and saw fairly regular releases of new books for the revised edition which ran from 2002 through 2004. Unfortunately, it was with the last book, Ultimate Adversaries that books would seem to stop being produced and published overnight.

Suddenly fans found a series with no new material, and books that were going out of print. As a result, those late to the game were met with outrageous secondary market prices which skyrocketed. Some of the more sought after books such as Starships of the Galaxy, The Dark Side Sourcebook and The New Jedi Order couldn't be found for under a hundred bucks each.



REVISED EDITION
Roleplaying Game Revised Core Rulebook*Power of the Jedi Sourcebook*Arms and Equipment Guide
Coruscant and the Core Worlds*Ultimate Alien Anthology*Hero's Guide


REVISED EDITION
Galactic Campaign Guide*Geonosis and the Outer Rim Worlds*Ultimate Adversaries


When Wizards announced a resurgence in the Star Wars roleplaying game with the Saga Edition which was released in 2007 it was met with little to no interest. Unfortunately many people who invested time and money in a Star Wars roleplaying game had moved on and had little to no desire to return.

The game remained popular enough to churn out eight different books, but sadly was never as popular among gamer's of the first generation of books. Wizards once again abandoned the series in 2010, and to date have made no announcements of any future installments or revisions. Secondary markets remain rather stagnant with most books selling for under ten dollars. That's pretty sad considering the majority of them have a thirty dollar or more retail price tag.



SAGA EDITION
Roleplaying Game - Saga Edition Core Rulebook*Starships of the Galaxy*Threats of the Galaxy
Knights of the Old Republic Campaign Guide*The Force Unleashed Campaign Guide*Scum and Villainy


SAGA EDITION
The Clone Wars Campaign Guide*Legacy Era Campaign Guide*Jedi Academy Training Manual
Rebellion Era Campaign Guide*Galaxy At War*Scavenger's Guide to Droids


SAGA EDITION
Galaxy to Intrigue*Galaxy Tiles*The Unknown Regions
Gamemaster Screen

The Star Wars roleplaying game had limitless potential, but sadly never seemed to find that strong niche that Wizard had with their mainstay product, Magic the Gathering. We personally think that the company doesn't really support its other products like it does the aforementioned product, and as a result when new items do emerge they're produced in mass quantity and then abandoned. We've seen this with the Star Wars Roleplaying Game, the Harry Potter TCG and countless other Wizards merchandise. It's a shame too, because both the Star Wars Roleplaying Game and Harry Potter TCG were a lot of fun to play.

Join us next time when we take a look at Sleepy Hollow!

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Magic the Gathering - Alpha (Wizards of the Coast)



Magic the Gathering - Alpha
Wizards of the Coast
1993

Magic: The Gathering, or Mana Clash as it could have become to be known, is a card game created by Richard Garfield and released by Wizards of the Coast.  The idea for the card game came to Garfield as he was sitting in his bed complaining about Mondays...No, wait...Different Garfield.

This particular Garfield just a college kid when he first approached Wizards of the Coast with the concept of the board game RoboRally.  Peter Adkison, CEO of Wizards liked the idea of the game, but felt the company didn't have the resources to produce such a concept.  He instead mentioned that the company would be more interested in developing a "portable" game that could be played at conventions during down time.  Garfield later returned to the company presenting them with the concept for Magic, a portable card game, later changed to Magic: The Gathering when the company was seeking a patent upon release.

The game became an overnight success during it's first print run of 2.3 million cards.  It was so popular that the company even feared advertising it as they already couldn't keep up supply with demand.  Though it was widely received in the gaming community, many fans quickly started to complain about some of the more powerful cards which made sessions to one sided.  Thus began what would become a staple in the Magic community, the banning of cards.

The first series of cards came to be known as Alpha, or Limited Edition.  This set contained 302 cards, and set the premise for the game with its core functionality that it is still know for today - I.E. Tap mana to cast spells, creatures, artifacts and more.  As later sets became available, Wizards often times tried to add various gimmicks to improve the game, but in a lot of ways actually did more harm then good.  Gamers loved the core premise, and beyond that, much more wasn't necessarily needed.

The cards are broken up into various color sets - Green, white, red, blue and black.  In addition to that it features land cards, which are used to obtain mana, and artifacts.  From there, the cards are once again broken down by three levels of rarity - Rare, uncommon and common.  All of these various colors and rarities can have a combination of spells and creatures.  Below is every card from the now very hard to obtain, very expensive Magic: The Gathering - Alpha series.






























































It's safe to say that Magic: The Gathering is more popular today than it was when it was initially released.  Fans of all ages enjoy collecting the cards, building decks, and spending hours upon hours just playing and trading cards.  It's a game that has brought thousands, if not millions together, and most importantly, it's just good old fashioned honest fun.  Sure there are players out there who take the game a little too seriously, but for the most part, players are very grounded, well adjusted friendly, and enjoy the common bond they have with each other.

Join us next time when we take a look at New Gods!

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